Draugasaga Ravnsfjǫrðar – Beta Solo Campaign FAQ
A Solo Campaign for Ravenfeast
Player Rules Reference
Overview
This campaign tells the saga of your warband's struggle against the draugr threat menacing your village. Over six linked scenarios, you will lead your warriors through increasingly dangerous encounters, building your reputation and strengthening your forces for the final confrontation.
The campaign uses a focused subset of Ravenfeast, Ravensong, and the Mythology rules, streamlined for solo play with the Saga Forge AI system managing the narrative and enemy forces.
Creating Your Saga
Your warband is generated through five questions that establish your place in the saga. These answers shape not only your starting forces but the entire narrative arc of your campaign. Saga Forge will interpret your responses to create a warband of 180-225 points that embodies your warrior spirit.
The Five Questions
"Name your Jarl"
This becomes your leader's identity throughout the saga. Choose a name worthy of the skalds' songs.
"Name the village that trusts him"
Your home, the place you defend, the people whose fate rests in your hands. This village will feature throughout your campaign.
"Known to foes as..."
Your reputation among enemies - perhaps 'The Wolf of the North' or 'Shield-Breaker.' This epithet influences how Saga Forge portrays your warband's fighting style.
"What images are on your battle banner?"
The symbols that inspire your warriors - ravens, wolves, serpents, hammers. These totems shape your warband's character and may influence special abilities.
"What oath do you shout as you raise your blade?"
Your war cry, the words that steel your warriors' hearts. This oath echoes through battle and defines your warband's spirit.
From these answers, Saga Forge weaves your starting warband - naming each warrior, determining their skills, and establishing the bonds between them. Your responses don't directly choose unit types; instead, they paint a picture that the AI interprets to create forces that match your saga's tone.
Core Rules Used
From Ravenfeast Base Rules
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Complete Turn Sequence - All six phases (Initiative, Rally, Movement, Missile, Melee, End of Turn)
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Unit Types - Jarl, Huskarl, Hersir, Bondi, Bondi Archer, Berserker
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Combat Mechanics - All standard combat rules including Shield Walls
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Morale System - Complete morale rules and triggers
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Terrain Rules - Movement penalties, cover mechanics
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Geld System - Modified for campaign progression
From Mythology Supplement
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Draugr - Primary enemy type with Specter and Fearless traits
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Other Monsters - Wolves, Trolls (scenario dependent)
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Enchanted Items - Can be earned through scenario rewards
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Spells & Mystics - Available if Völva recruited
From Ravensong Campaign Rules
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Warband Persistence - Units carry over between scenarios
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Injury & Recovery - Simplified wound system
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Experience System - Warriors gain abilities through survival
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Warband Management - Add or replace members between scenarios
From Solo Play Rules
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AI Tactics Tables - For enemy warband and monster behavior
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Deployment Patterns - Enemy placement guidelines
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Activation Priority - Enemy action sequencing
Rules NOT Used
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Map Movement - No overworld map, scenarios are linked narratively
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Diplomacy Phase - No alliance mechanics
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Seasonal Turns - Campaign uses scenario progression instead
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Territory Control - No region conquest
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Multiple Warbands - Single player warband only
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Gods System - Replaced with saga events
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Mercenaries - Not available in this campaign
Modified Rules
Campaign Progression
Between scenarios:
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Recovery Phase: Lightly wounded warriors recover automatically. Seriously wounded roll d6: 1-2 = dies, 3-4 = misses next scenario, 5-6 = recovers fully
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Experience: Warriors who survive 2+ scenarios gain +1 to one stat (max once per warrior)
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Warband Management: Add new recruits or replace fallen warriors based on available Geld and scenario rewards
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Saga Events: AI generates narrative events based on performance and your original answers
Warband Management Options
After each scenario, you may:
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Recruit New Warriors: Spend 10 Geld per point value
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Replace Fallen Heroes: Promote experienced warriors
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Acquire Specialists: Scenario rewards may include unique units
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Dismiss Warriors: Release underperforming units for half their Geld value
Victory & Defeat
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Scenarios have specific victory conditions
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Defeat doesn't end the campaign but affects the narrative
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Your Jarl has 3 'Fate Points' - if killed, spend one to have them seriously wounded instead
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Campaign ends if Jarl dies with no Fate Points remaining
Draugr Special Rules
|
Draugr Trait |
Effect |
|---|---|
|
Fearless |
Never takes morale tests |
|
Specter |
Can pass through walls without doors/windows |
|
Cursed Presence |
Vikings within 6" test morale at -1 when draugr appears |
|
Obsidian Dagger Weakness |
Obsidian Dagger grants +2 attacks vs draugr |
Scenario Structure
Each scenario follows this structure:
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Setup: AI generates terrain, enemy forces, and special conditions
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Deployment: Player deploys first, then AI places enemies
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Objectives: Clear victory/defeat conditions
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Special Rules: Scenario-specific mechanics
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Rewards: Geld, items, or recruits based on performance
Quick Reference
Turn Sequence:
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Initiative
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Rally
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Movement
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Missile
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Melee
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End of Turn
Remember: Your answers shape not just your warband but your entire saga. Every warrior's name, every battle cry, every victory and defeat flows from those first five questions. Let Saga Forge weave your legend!