What is The Saga Forge?
Saga Forge is an AI-powered solo campaign system for Viking tabletop wargaming that generates dynamic scenarios, manages warbands, and adapts to your decisions—no GM required.
Viking warfare you can start in 5 minutes. Solo, or whoever shows up.
You're a jarl with a backwater hall. Two sworn companions. Maybe a dozen warriors who'll follow you into a fight.
Local cattle raids. Border disputes with the neighbor who hates you. Small stakes.
That's day one.
Here's what happens next:
Every battle you fight—win or lose—feeds the AI. Your victories draw better warriors. Your enemies don't forget. The feuds escalate.
That cattle raid? It becomes a blood feud. The blood feud becomes a territorial war. The war makes you a legend worth singing about.
Or it kills you. Either way, it matters.
This is a campaign system that responds to you:
- AI generates scenarios based on your actual choices
- Your warband grows (or doesn't) based on your dómr
- Enemies scale with your reputation—from 20-warrior skirmishes to 60+ clashes over land that matters
- Your companions remember. They grow, die, or become legends themselves
- Every decision echoes forward
You control when and what you play:
Print your scenario sheet. Set up your table and minis. Start playing.
No prep work. No campaign journals. No tracking spreadsheets between games.
Fight your battle. Submit the results. The AI updates your campaign.
Done for the night? The campaign waits. Got two hours before the kids wake up? Play again.
Not interested in tonight's scenario? Skip it. Just fill out the results form as if you fought it and move to the next one. Want to fast-forward through the early cattle raids to get to the blood feuds? Do it.
You decide what hits the table. The AI keeps the campaign moving either way.
Play however many people show up:
Solo? The system tells you how to activate your enemies using generated motivations and tactical subroutines.
Friend drops by? Hand them one of your jarl's companions for the battle. Or let them command the enemy using the AI's scenario motivations while ignoring the tactical subroutines—they play the enemy, you play your warband.
Multiple people? Up to 4 players can jump into a single battle. Everyone controls part of the action.
Next week when you're solo again? The campaign remembers everything and keeps going.
This is for wargamers with unpredictable time:
The guy who gets two hours on Tuesday night if he's lucky. The father who games while kids nap. The shift worker who can't commit to campaign nights.
Your Vikings don't need to collect dust until the stars align and you have an opponent, three hours, and a pre-planned scenario.
Print. Setup. Play. Submit. Repeat when you have time.
Or skip the scenarios that don't grab you and jump to the ones that do.
The rules are free. Try the system with a free scenario and setup. See if you can actually go from "I have an hour" to "miniatures on table, battle in progress" in under 5 minutes.
Then decide if your saga continues.
Your warband. Your wyrd. Your dómr.
The Saga Forge Tabletop Rules Are Free.
The rules are designed specifically for AI-driven solo play. Not adapted. Not repurposed. Built for this.
Unified D10 System:
Roll a D10, meet or beat your stat, you succeed. That's it. Higher is better. Natural 1 always fails, natural 10 always succeeds.
OPFOR Activation Flowcharts:
The AI generates scenarios and assigns behavior profiles to your enemies—Aggressive, Defensive, Objective-Focused, Hunter, or Cautious.
You execute those profiles using flowcharts. Follow the steps until you reach an END. That's what the enemy does.
You're not making tactical decisions for both sides. You're discovering what the enemy does based on their motivations. The enemy feels intelligent and purposeful because the behavior is systematic, not arbitrary.
Simultaneous phases. Mark casualties, don't remove until turn end. Combat resolves in two rolls—D10 to hit, D10 to save.
A 20-model skirmish takes 30-45 minutes. A 60-model territorial battle takes 90 minutes. Fast enough to fit actual gaming windows.
Blood tokens from spectacular kills force morale tests. Slaughter tokens (natural 10 to hit + natural 1 on armor save) stay on the table permanently and crush morale within 6".
Shield walls require 4+ models with shields in formation. They give +3 armor to the front but limit mobility.
These mechanics create memorable moments without adding subsystems you have to track.
Generic warrior stats. Jarl, Champion, Huskarl, Bondi, Fyrd, Bowman. Simple armor/weapon charts.
Use Vikings, Saxons, whatever Dark Age miniatures you own. The rules don't care about specific manufacturers or historical periods—they care about function.
The AI campaign works because the rules get out of the way. Fast resolution means you can play in limited time windows. OPFOR flowcharts mean solo play actually works without playing both sides. Behavior profiles align with AI-generated enemy motivations.
You print the scenario sheet, set up the table, and start playing in 5 minutes because the rules don't require prep, cross-referencing, or making judgment calls for the enemy.
The rules are free. Download them, try them with any Dark Age miniatures you own
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Beta slots are limited—early testers shape what this becomes.